They proved that armies could still win decisive victories à la Napoleon, a prospect that seemed out of reach to most military experts of the day. They restored mobility and maneuver to the modern battlefield, and in so doing they proved that war could consist of more than launching bloody frontal assaults by massed infantry. In the opening battles of World War II, German Panzer divisions ran over, through and around every enemy defensive position in their way. Add in the third dimension, with the attack now coming from the sky as well as the ground, and the complexity of battle - the infamous "fog of war"-had multiplied tenfold overnight.
The new battle tempo was brutally quick, and thus even more unforgiving of errors. Commanders who could tick off the precise number of marches from Arras to Amiens or Berlin to Bamberg from memory suddenly had to relearn the entire playbook, with a completely new set of maneuvers and formations. Their men walked to work, and so, by and large, did they.Īnd now, suddenly, it all changed. Few officers would have considered these distances to be a limitation-it was just the way things were on campaign. Even well-trained infantry could usually make no more than 15-20 miles per day, with frequent days off in between the heavier marches. Horse cavalry played a role in military operations, carrying out reconnaissance and seizing favorable terrain, but they did not set the tempo. For all of human history, armies had based their doctrines and training regimens on the pace of the foot soldier.
Sustained mobility was the game-changer of 20th-century warfare. Such a formation could travel 50 miles or more per day, and then repeat the process day after day, out to the limit of its logistical network. A mechanized formation formed around a hard core of swiftly moving tanks, surrounded by vehicles of all sorts to perform the reconnaissance, carry the infantry and drag the guns, the Panzer division brought the concept of sustained mobility to modern warfare. The new gang had a name: the Panzer division. They swept all before them, raiding and pillaging, humiliating the local authorities, and shooting down anyone who got in their way. A new gang did indeed ride into town-grim riders eager for vengeance. World War II was no movie, but the first two years of the war followed the above script precisely. Cowards flee, mothers hurriedly grab their children, and the sheriff desperately tries to round up a few good men. They're armed, they're mounted, and they're mean.
New Soviet National Focuses: Communist Soviet rulers must also deal with a government system full of distrust and betrayal, but players can lift up party opposition to the leader, or even pursue a reactionary path of restored monarchy.The features for Hearts of Iron IV: No Step Back include: